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Fulvinter

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Hammer of Seasons

A power to unleash

If there is an object representative of the magic of Ysslandril, it is this relic of ancient times: a hammer endowed with the powers of the seasons. The one that balances the chill of our winters, the warmth of our summers, the thunderstorms of our springs and the winds of our autumns.

For centuries we have guarded it as a tool of peace. Today it is time to turn it into the heroes' extraordinary weapon against the whims of Fulvinter, the King over the Mountain.

Four Seasons, Four Powers

The Hammer of Seasons is the only weapon that our heroes will wield throughout the game. But it is an extraordinarily versatile tool! The four powers of the seasons, scattered throughout the adventure, can be switched and confer very different passive abilities to the Hammer. Let's add several upgrades plus a special Spell for each Season and we have the ultimate weapon against Fulvinter!!


When Fulvinter tried to seize the Hammer of Seasons in a treacherous manner, it touched the magic wood of the hilt. But its magic and that of the Hammer were not harmonious: the selfishness of the tyrant against the benevolence of the seasons. All of Ysslandril suffered the consequences.

Fulvinter's Bane is what we call the huge explosion of snow and rock (and some scale) that covered the lands of the archipelago with wild corrupted magic. The White Worm became an unfathomable version of itself... but was trapped by its own ambition between the ice and stone of Nifl island.

The dragon was stopped, but not defeated: the cold continued to reign in Ysslandril. However, the Hammer did get damaged, blowing up with its owner, getting lost in some remote place. The powers of the seasons abandoned it, dissipated, and with them, almost all hope of defeating the Albino Diamond.

about ""Fulvinter's Bane""

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